AI Insights · Timothy · July 2025
Top Golf Games in France: Q2 2025 Performance
Explore the performance trends of the top 5 golf games on a unified platform in France during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top golf games in France showed varied performance across downloads, revenue, and active users. Here's a breakdown of how each app fared during this period, based on data from Sensor Tower.
Golf Battle from Miniclip.com experienced fluctuating weekly revenue, peaking at around $4.5K at the beginning of April and closing the quarter with $4.1K. Downloads showed a rise mid-quarter, reaching 5.7K in mid-April, while active users initially grew to approximately 63K by late April, before gradually declining to around 49K by the end of June.
Golf Rival - Multiplayer Game by Zynga Inc. saw its revenue peak at $10.6K at the end of June, with a notable increase in active users from 638 at the start to over 17K by the end of the quarter. Downloads varied, hitting a high of 4.2K in mid-April.
Golf Clash - Golfing Simulator from Electronic Arts recorded the highest revenue among its peers, reaching $27.4K in early May. Downloads increased steadily towards the end of the quarter, peaking at 6K in the last week of June, while active users slightly decreased from 12.5K in early May to 8.5K by June end.
Ultimate Golf!, also by Miniclip.com, had a consistent revenue trend, with a peak of $2.3K in late June. Downloads remained stable, hovering around 700-800 weekly, with active users maintaining a steady trend around 4.8K.
Golf Orbit: Perfect Swing from TapNation showed modest revenue, peaking at $64 in late May. Downloads were consistent, averaging around 500 weekly, while active users peaked at approximately 1.2K in late April before declining towards the quarter's end.
For more detailed insights and analysis, visit Sensor Tower's platform.